Lancer: Learned at a young age under the tutelage of his father.Blue Mage: Picked up during his time in Ul’dah. Expanded his repertoire of spells in both the Masked Carnevale and during travel.Thaumaturge (Elementalist): Learned during his time in Ul’dah. During his travels in the New World, later honed and mastered to become an “Elementalist”, capable of casting spells across the six basic elements, Fire, Thunder, Ice, Earth, Wind, and Water.
(Elementalist is based on Final Fantasy XI’s Black Mage)Marauder & Dark Knight (sword only): Under the broad umbrella of “Great Weapon Fighting”, he learned how to wield great axes and great swords during deployment on the Bozjan Southern Front.Viper: Learned on the continent of the New World.
A vessel used for intercontinental travel. Due to its size, places where it can land are limited and must be parked at high altitudes over places like City-States and Main Cities. Despite its size, it can be manned by a single person.Size
Its size is comparable to the Prima Vista.Rooms
Bridge
Living Quarters
Kitchen
Medical Bay/Sick Bay
Hanger BaySingle Seat Airships
The Hanger Bay holds three small single seat airships that are used to traverse from the main airship or for emergencies. These airships include two Manacutters and a Falcon.
A technique learned in the New World, honed over time, and mastered on the Bozjan battlefields.Aether Aura: Can form a visible aura of aether around self. Used for nullifying the effects of weather.Aethersight: Can visibly see aether within a person or object and see how much aether is in its reserves. Can also sense and see aetherial creatures and constructs that wouldn't be visible otherwise.Aether Sensitivity: Can increase sensitivity to aether, granting the ability to zero in on someone or something by tracking its aetherial signature.Aetheric Protection: Is shielded from overaspecting, preventing self-tempering when absorbing aether, or tempering from an outside source.Aetheric Weapon: Can create weapons made from condensed solid aether. The weapon can range from simple swords and spears, to great axes and great swords. Once the weapon takes shape, it can not be altered.Aetheric Armor: Can create temporary armor if more protection is needed. While the protection it offers could be life-saving, casting spells is nigh impossible while wearing this armor. The most he can do magick-wise is an aetheric shockwave for offense and a relatively weak barrier for defense.Aetherial Form: Can take the form and physiology of a creature by absorbing large quantities of aether. The creature is completely dependent on the type of aspect absorbed, (Fire, Water, Earth, Ice, Wind, Lightning, Astral, or Umbral) each with varying strengths and weaknesses. Only one aspect can be absorbed at a time. Primarily used for travel. While these forms can be used in combat, their relatively large size limits practicality.
Phoenix Form
Mount used: Rising PhoenixVitality: ●●●○○○Defense: ●●●○○○Evasion: ●●●○○○Physical Strength: ●●●○○○Casting Strength: ●●●○○○Running Speed: ●●○○○○Flight Speed: ●●●○○○Use Fire Aspected aether and emerge from the flames to take the form of a Phoenix. A well balanced form suited for any situation.Pros: A well rounded, versatile formCons: Doesn't excel in a stat
Stripped Ray Form
Mount used: Striped RayVitality: ●●●○○○Defense: ●○○○○○Evasion: ●○○○○○Physical Strength: ●○○○○○Casting Strength: ●○○○○○Running Speed: ○○○○○○
(Incapable of land travel)Flight Speed: ●○○○○○Stripped Ray Form (Underwater/Rain)Vitality: ●●●●○○Defense: ●●●●●○Evasion: ●●●●●●Physical Strength: ●●●●○○Casting Strength: ●●●●●○Running Speed: ○○○○○○
(Incapable of land travel)Flight Speed: ●●●●●●Use Water Aspected aether and emerge from the mists to take the form of a Striped Ray. A form far best suited for underwater travel and during rainy weather.Pros: Excels immensely when in a body of water or during rainy weather.Cons: Becomes a literal fish out of water when outside a body of water or when it isn't raining.
Golem Form
Mount used: Construct 14Vitality: ●●●●●●Defense: ●●●●●●Evasion: ●○○○○○Physical Strength: ●●●●●●Casting Strength: ●○○○○○Running Speed: ●○○○○○Flight Speed: ○○○○○○
(Incapable of flight)Use Earth Aspected aether and emerge from the dust to take the form of a Golem. A form with exceptional raw strength, defense, and durability.Pros: A walking tank, immense durability with physical strength to match.Cons: Limited to ground movement and is very slow.
Hoarhound Form
Mount used: FenrirVitality: ●●●○○○Defense: ●●○○○○Evasion: ●●●○○○Physical Strength: ●●●○○○Casting Strength: ●●●●○○Running Speed: ●●●●○○Flight Speed: ○○○○○○
(Incapable of flight)Use Ice Aspected aether and emerge from the haze to take the form of a Hoarhound. A balanced terrestrial form with above average casting ability and movement speed.Pros: Well balanced with great casting power.Cons: Limited to ground movement.
Griffin Form
Mount used: True GriffinVitality: ●●●○○○Defense: ●●○○○○Evasion: ●●●●●○Physical Strength: ●●●●○○Casting Strength: ●●●○○○Running Speed: ●●●○○○Flight Speed: ●●●●○○Use Wind Aspected aether and emerge from the gusts to take the form of a Griffin. A form that excels at evasion.Pros: Excels at evasion when in the air.Cons: Low physical defense and not as fast while grounded.
Coeurl Form
Mount used: CoeurlVitality: ●●●○○○Defense: ●●○○○○Evasion: ●●●●○○Physical Strength: ●●○○○○Casting Strength: ●●●●●○Running Speed: ●●●●●○Flight Speed: ○○○○○○
(Incapable of flight)Use Lightning Aspected aether and emerge from the storm to take the form of a Coeurl. A terrestrial form with high casting power and movement speed.Pros: Fast on land with strong casting power.Cons: Limited to ground movement while having low strength and defense.
Shining Dragon Form
Mount used: Diamond GwiberVitality: ●●●○○○Defense: ●○○○○○Evasion: ●●○○○○Physical Strength: ●●●●○○Casting Strength: ●●●●●○Running Speed: ●●●○○○Flight Speed: ●●●●●○Use Umbral Aspected aether and emerge from the light to take the form of a Dragon. A form with high casting power and flying speed.Pros: Exceptional flight speed with access to potent Astral based Spells capable of dispatching Ashkin and Voidsent alike.Cons: Extremely frail.
Behemoth Form
Mount used: BehemothVitality: ●●●●○○Defense: ●●●○○○Evasion: ●○○○○○Physical Strength: ●●●●●○Casting Strength: ●●●●●●Running Speed: ●●○○○○Flight Speed: ○○○○○○
(Incapable of flight)Use Astral Aspected aether and emerge from the darkness to take the form of a Behemoth. A terrestrial form with exceptional casting power and high raw strength.Pros: High physical strength with casting power to match.Cons: Has very slow movement.
Cloud of Darkness Form
Mount used: Shroud of DarknessVitality: ●●○○○○Defense: ●○○○○○Evasion: ●●●○○○Physical Strength: ●●●○○○Casting Strength: ○○○○○○
(Based on user's Casting ability)Running Speed: ○○○○○○
(Incapable of land travel)Flight Speed: ●●●●○○Use Astral Aspected aether to form a persistent dark cloud, then levitate and fly with Wind Aspected aether. Can apply a glamour to also take on the appearance of the Cloud of Darkness. Festive during All Saints Wake.Pros: Allows the user to utilize their casting ability.Cons: Can leave the user open due to low defenses.
Dragon Form
Mount used: Apocryphal BahamutVitality: ●●○○○○Defense: ●○○○○○Evasion: ●○○○○○Physical Strength: ●●●●●○Casting Strength: ●●●●●○Running Speed: ●●○○○○Flight Speed: ●●●●○○Use aether to take the form of a dragon. The form can be taken regardless of the aspect absorbed, making it easy to access.Pros: Able to easily carry both objects and people. Can take this form with any aspect, allowing for its attacks to vary between elements.Cons: Carrying objects or people easily lessens the form's defensive capabilities.